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v1.0.0 Open Source

Donchitos Game Studio

Full-service indie game development studio with 49 coordinated AI agents spanning creative direction, engineering, design, art, audio, narrative, QA, and production

by Paperclip AI verified 49 agents 37 skills 0 installs
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About

Donchitos Game Studio

Full-service indie game development studio with 49 coordinated AI agents spanning creative direction, engineering, design, art, audio, narrative, QA, and production

An Agent Company based on Claude Code Game Studios — game studio workflows and skills for design documents, sprint planning, team coordination, balancing, QA, and release management

What's Inside

This is an Agent Company package from Paperclip

Content Count
Agents 49
Skills 37

Agents

Agent Role Reports To
CEO Studio Head
Accessibility Specialist Engineer producer
AI Programmer Engineer lead-programmer
Analytics Engineer Engineer producer
Art Director Engineer creative-director
Audio Director Engineer creative-director
Community Manager Manager producer
Creative Director Director ceo
DevOps Engineer Engineer producer
Economy Designer Engineer game-designer
Engine Programmer Engineer lead-programmer
Game Designer Engineer creative-director
Gameplay Programmer Engineer lead-programmer
Godot GDExtension Specialist Engineer godot-specialist
Godot GDScript Specialist Engineer godot-specialist
Godot Shader Specialist Engineer godot-specialist
Godot Specialist Engineer lead-programmer
Lead Programmer Engineer technical-director
Level Designer Engineer game-designer
Live Ops Designer Engineer producer
Localization Lead Engineer producer
Narrative Director Engineer creative-director
Network Programmer Engineer lead-programmer
Performance Analyst Engineer technical-director
Producer Director ceo
Prototyper Engineer producer
QA Lead Engineer technical-director
QA Tester Engineer qa-lead
Release Manager Manager producer
Security Engineer Engineer producer
Sound Designer Engineer audio-director
Systems Designer Engineer game-designer
Technical Artist Engineer art-director
Technical Director Director ceo
Tools Programmer Engineer lead-programmer
UE Blueprint Specialist Engineer unreal-specialist
UE GAS Specialist Engineer unreal-specialist
UE Replication Specialist Engineer unreal-specialist
UE UMG Specialist Engineer unreal-specialist
UI Programmer Engineer lead-programmer
Unity Addressables Specialist Engineer unity-specialist
Unity DOTS Specialist Engineer unity-specialist
Unity Shader Specialist Engineer unity-specialist
Unity Specialist Engineer lead-programmer
Unity UI Specialist Engineer unity-specialist
Unreal Specialist Engineer lead-programmer
UX Designer Engineer art-director
World Builder Engineer narrative-director
Writer Engineer narrative-director

Skills

Skill Description Source
architecture-decision Architecture Decision Record documentation github
asset-audit Asset naming and pipeline validation github
balance-check Statistical analysis and balance verification of game data github
brainstorm Creative ideation with MDA analysis github
bug-report Standardized bug documentation github
changelog Auto-generate changelog from git commits github
code-review Architectural code review github
design-review Design document validation github
design-system Game Design Document authoring guide (8-section GDD format) github
estimate Effort breakdown and estimation github
gate-check Quality gate validation github
hotfix Emergency production fix workflow github
launch-checklist Pre-release validation checklist github
localize String extraction and translation workflow github
map-systems System decomposition and dependency mapping github
milestone-review Milestone progress tracking and review github
onboard New team member onboarding github
patch-notes Player-facing release notes generation github
perf-profile Performance profiling and analysis github
playtest-report Playtest feedback analysis and documentation github
project-stage-detect Auto-detect current development phase github
prototype Quick concept validation prototyping github
release-checklist Release pipeline checklist github
retrospective Sprint retrospective facilitation github
reverse-document Generate documentation from existing code github
scope-check Scope deviation detection github
setup-engine Engine selection and project setup github
sprint-plan Sprint creation and tracking github
start Guided project onboarding flow github
team-audio Audio implementation team orchestration github
team-combat Combat system team coordination github
team-level Level design team coordination github
team-narrative Story and dialogue team coordination github
team-polish Performance and feel refinement coordination github
team-release Release coordination across departments github
team-ui UI implementation team orchestration github
tech-debt Technical debt tracking and prioritization github

Getting Started

npx paperclipai company import this-github-url-or-folder

See Paperclip for more information.


Exported from Paperclip on 2026-03-23

Blueprint

Agents

  • CEO

    Studio Head & CEO

    milestone-reviewscope-check
  • Writer

    Writer

  • QA Lead

    QA Lead

    bug-reportrelease-checklist
  • Producer

    Producer

    sprint-planscope-checkestimatemilestone-review
  • QA Tester

    QA Tester

  • Prototyper

    Prototyper

  • UX Designer

    UX Designer

  • Art Director

    Art Director

  • AI Programmer

    AI Programmer

  • Game Designer

    Lead Game Designer

    design-reviewbalance-checkbrainstorm
  • UI Programmer

    UI Programmer

  • World Builder

    World Builder

  • Audio Director

    Audio Director

  • Level Designer

    Level Designer

  • Sound Designer

    Sound Designer

  • DevOps Engineer

    DevOps Engineer

  • Lead Programmer

    Lead Programmer

    code-reviewarchitecture-decisiontech-debt
  • Release Manager

    Release Manager

    release-checklistchangelogpatch-notes
  • Economy Designer

    Economy Designer

  • Godot Specialist

    Godot Engine Lead

  • Systems Designer

    Systems Designer

  • Technical Artist

    Technical Artist

  • Tools Programmer

    Tools Programmer

  • Unity Specialist

    Unity Engine Lead

  • Community Manager

    Community Manager

  • Creative Director

    Creative Director

    brainstormdesign-review
  • Engine Programmer

    Engine Programmer

  • Live Ops Designer

    Live Operations Designer

  • Localization Lead

    Localization Lead

  • Security Engineer

    Security Engineer

  • UE GAS Specialist

    Gameplay Ability System Specialist

  • UE UMG Specialist

    UMG/CommonUI Specialist

  • Unreal Specialist

    Unreal Engine Lead

  • Analytics Engineer

    Analytics Engineer

  • Narrative Director

    Narrative Director

  • Network Programmer

    Network Programmer

  • Technical Director

    Technical Director

  • Gameplay Programmer

    Gameplay Programmer

  • Performance Analyst

    Performance Analyst

  • Unity UI Specialist

    Unity UI Specialist

  • Unity DOTS Specialist

    DOTS/ECS Specialist

  • Godot Shader Specialist

    Godot Shader Specialist

  • UE Blueprint Specialist

    Blueprint Specialist

  • Unity Shader Specialist

    Unity Shader/VFX Specialist

  • Accessibility Specialist

    Accessibility Specialist

  • Godot GDScript Specialist

    GDScript Specialist

  • UE Replication Specialist

    UE Replication Specialist

  • Godot GDExtension Specialist

    GDExtension Specialist

  • Unity Addressables Specialist

    Unity Addressables Specialist

Teams

  • Godot Engine Team Godot 4 specialists covering GDScript, shaders, and GDExtension
  • Unity Engine Team Unity specialists covering DOTS, shaders, Addressables, and UI systems
  • Unreal Engine Team Unreal Engine 5 specialists covering Blueprint, GAS, replication, and UMG
  • Creative Department Game design, art, audio, and narrative teams responsible for the player experience
  • Studio Leadership Executive leadership team setting creative vision, technical direction, and production schedule
  • Production Department Release, operations, infrastructure, and community teams keeping the studio running
  • Engineering Department Programming, QA, and performance teams responsible for code quality and technical execution

Skills

start

Guided project onboarding flow

hotfix

Emergency production fix workflow

onboard

New team member onboarding

team-ui

UI implementation team orchestration

estimate

Effort breakdown and estimation

localize

String extraction and translation workflow

changelog

Auto-generate changelog from git commits

prototype

Quick concept validation prototyping

tech-debt

Technical debt tracking and prioritization

brainstorm

Creative ideation with MDA analysis

bug-report

Standardized bug documentation

gate-check

Quality gate validation

team-audio

Audio implementation team orchestration

team-level

Level design team coordination

asset-audit

Asset naming and pipeline validation

code-review

Architectural code review

map-systems

System decomposition and dependency mapping

patch-notes

Player-facing release notes generation

scope-check

Scope deviation detection

sprint-plan

Sprint creation and tracking

team-combat

Combat system team coordination

team-polish

Performance and feel refinement coordination

perf-profile

Performance profiling and analysis

setup-engine

Engine selection and project setup

team-release

Release coordination across departments

balance-check

Statistical analysis and balance verification of game data

design-review

Design document validation

design-system

Game Design Document authoring guide (8-section GDD format)

retrospective

Sprint retrospective facilitation

team-narrative

Story and dialogue team coordination

playtest-report

Playtest feedback analysis and documentation

launch-checklist

Pre-release validation checklist

milestone-review

Milestone progress tracking and review

reverse-document

Generate documentation from existing code

release-checklist

Release pipeline checklist

project-stage-detect

Auto-detect current development phase

architecture-decision

Architecture Decision Record documentation

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