Donchitos Game Studio
Full-service indie game development studio with 49 coordinated AI agents spanning creative direction, engineering, design, art, audio, narrative, QA, and production
About
Donchitos Game Studio
Full-service indie game development studio with 49 coordinated AI agents spanning creative direction, engineering, design, art, audio, narrative, QA, and production
An Agent Company based on Claude Code Game Studios — game studio workflows and skills for design documents, sprint planning, team coordination, balancing, QA, and release management
What's Inside
This is an Agent Company package from Paperclip
| Content | Count |
|---|---|
| Agents | 49 |
| Skills | 37 |
Agents
| Agent | Role | Reports To |
|---|---|---|
| CEO | Studio Head | — |
| Accessibility Specialist | Engineer | producer |
| AI Programmer | Engineer | lead-programmer |
| Analytics Engineer | Engineer | producer |
| Art Director | Engineer | creative-director |
| Audio Director | Engineer | creative-director |
| Community Manager | Manager | producer |
| Creative Director | Director | ceo |
| DevOps Engineer | Engineer | producer |
| Economy Designer | Engineer | game-designer |
| Engine Programmer | Engineer | lead-programmer |
| Game Designer | Engineer | creative-director |
| Gameplay Programmer | Engineer | lead-programmer |
| Godot GDExtension Specialist | Engineer | godot-specialist |
| Godot GDScript Specialist | Engineer | godot-specialist |
| Godot Shader Specialist | Engineer | godot-specialist |
| Godot Specialist | Engineer | lead-programmer |
| Lead Programmer | Engineer | technical-director |
| Level Designer | Engineer | game-designer |
| Live Ops Designer | Engineer | producer |
| Localization Lead | Engineer | producer |
| Narrative Director | Engineer | creative-director |
| Network Programmer | Engineer | lead-programmer |
| Performance Analyst | Engineer | technical-director |
| Producer | Director | ceo |
| Prototyper | Engineer | producer |
| QA Lead | Engineer | technical-director |
| QA Tester | Engineer | qa-lead |
| Release Manager | Manager | producer |
| Security Engineer | Engineer | producer |
| Sound Designer | Engineer | audio-director |
| Systems Designer | Engineer | game-designer |
| Technical Artist | Engineer | art-director |
| Technical Director | Director | ceo |
| Tools Programmer | Engineer | lead-programmer |
| UE Blueprint Specialist | Engineer | unreal-specialist |
| UE GAS Specialist | Engineer | unreal-specialist |
| UE Replication Specialist | Engineer | unreal-specialist |
| UE UMG Specialist | Engineer | unreal-specialist |
| UI Programmer | Engineer | lead-programmer |
| Unity Addressables Specialist | Engineer | unity-specialist |
| Unity DOTS Specialist | Engineer | unity-specialist |
| Unity Shader Specialist | Engineer | unity-specialist |
| Unity Specialist | Engineer | lead-programmer |
| Unity UI Specialist | Engineer | unity-specialist |
| Unreal Specialist | Engineer | lead-programmer |
| UX Designer | Engineer | art-director |
| World Builder | Engineer | narrative-director |
| Writer | Engineer | narrative-director |
Skills
| Skill | Description | Source |
|---|---|---|
| architecture-decision | Architecture Decision Record documentation | github |
| asset-audit | Asset naming and pipeline validation | github |
| balance-check | Statistical analysis and balance verification of game data | github |
| brainstorm | Creative ideation with MDA analysis | github |
| bug-report | Standardized bug documentation | github |
| changelog | Auto-generate changelog from git commits | github |
| code-review | Architectural code review | github |
| design-review | Design document validation | github |
| design-system | Game Design Document authoring guide (8-section GDD format) | github |
| estimate | Effort breakdown and estimation | github |
| gate-check | Quality gate validation | github |
| hotfix | Emergency production fix workflow | github |
| launch-checklist | Pre-release validation checklist | github |
| localize | String extraction and translation workflow | github |
| map-systems | System decomposition and dependency mapping | github |
| milestone-review | Milestone progress tracking and review | github |
| onboard | New team member onboarding | github |
| patch-notes | Player-facing release notes generation | github |
| perf-profile | Performance profiling and analysis | github |
| playtest-report | Playtest feedback analysis and documentation | github |
| project-stage-detect | Auto-detect current development phase | github |
| prototype | Quick concept validation prototyping | github |
| release-checklist | Release pipeline checklist | github |
| retrospective | Sprint retrospective facilitation | github |
| reverse-document | Generate documentation from existing code | github |
| scope-check | Scope deviation detection | github |
| setup-engine | Engine selection and project setup | github |
| sprint-plan | Sprint creation and tracking | github |
| start | Guided project onboarding flow | github |
| team-audio | Audio implementation team orchestration | github |
| team-combat | Combat system team coordination | github |
| team-level | Level design team coordination | github |
| team-narrative | Story and dialogue team coordination | github |
| team-polish | Performance and feel refinement coordination | github |
| team-release | Release coordination across departments | github |
| team-ui | UI implementation team orchestration | github |
| tech-debt | Technical debt tracking and prioritization | github |
Getting Started
npx paperclipai company import this-github-url-or-folder
See Paperclip for more information.
Exported from Paperclip on 2026-03-23
Blueprint
Agents
-
CEO
Studio Head & CEO
milestone-reviewscope-check -
Writer
Writer
-
QA Lead
QA Lead
bug-reportrelease-checklist -
Producer
Producer
sprint-planscope-checkestimatemilestone-review -
QA Tester
QA Tester
-
Prototyper
Prototyper
-
UX Designer
UX Designer
-
Art Director
Art Director
-
AI Programmer
AI Programmer
-
Game Designer
Lead Game Designer
design-reviewbalance-checkbrainstorm -
UI Programmer
UI Programmer
-
World Builder
World Builder
-
Audio Director
Audio Director
-
Level Designer
Level Designer
-
Sound Designer
Sound Designer
-
DevOps Engineer
DevOps Engineer
-
Lead Programmer
Lead Programmer
code-reviewarchitecture-decisiontech-debt -
Release Manager
Release Manager
release-checklistchangelogpatch-notes -
Economy Designer
Economy Designer
-
Godot Specialist
Godot Engine Lead
-
Systems Designer
Systems Designer
-
Technical Artist
Technical Artist
-
Tools Programmer
Tools Programmer
-
Unity Specialist
Unity Engine Lead
-
Community Manager
Community Manager
-
Creative Director
Creative Director
brainstormdesign-review -
Engine Programmer
Engine Programmer
-
Live Ops Designer
Live Operations Designer
-
Localization Lead
Localization Lead
-
Security Engineer
Security Engineer
-
UE GAS Specialist
Gameplay Ability System Specialist
-
UE UMG Specialist
UMG/CommonUI Specialist
-
Unreal Specialist
Unreal Engine Lead
-
Analytics Engineer
Analytics Engineer
-
Narrative Director
Narrative Director
-
Network Programmer
Network Programmer
-
Technical Director
Technical Director
-
Gameplay Programmer
Gameplay Programmer
-
Performance Analyst
Performance Analyst
-
Unity UI Specialist
Unity UI Specialist
-
Unity DOTS Specialist
DOTS/ECS Specialist
-
Godot Shader Specialist
Godot Shader Specialist
-
UE Blueprint Specialist
Blueprint Specialist
-
Unity Shader Specialist
Unity Shader/VFX Specialist
-
Accessibility Specialist
Accessibility Specialist
-
Godot GDScript Specialist
GDScript Specialist
-
UE Replication Specialist
UE Replication Specialist
-
Godot GDExtension Specialist
GDExtension Specialist
-
Unity Addressables Specialist
Unity Addressables Specialist
Teams
- Godot Engine Team Godot 4 specialists covering GDScript, shaders, and GDExtension
- Unity Engine Team Unity specialists covering DOTS, shaders, Addressables, and UI systems
- Unreal Engine Team Unreal Engine 5 specialists covering Blueprint, GAS, replication, and UMG
- Creative Department Game design, art, audio, and narrative teams responsible for the player experience
- Studio Leadership Executive leadership team setting creative vision, technical direction, and production schedule
- Production Department Release, operations, infrastructure, and community teams keeping the studio running
- Engineering Department Programming, QA, and performance teams responsible for code quality and technical execution
Skills
start
Guided project onboarding flow
hotfix
Emergency production fix workflow
onboard
New team member onboarding
team-ui
UI implementation team orchestration
estimate
Effort breakdown and estimation
localize
String extraction and translation workflow
changelog
Auto-generate changelog from git commits
prototype
Quick concept validation prototyping
tech-debt
Technical debt tracking and prioritization
brainstorm
Creative ideation with MDA analysis
bug-report
Standardized bug documentation
gate-check
Quality gate validation
team-audio
Audio implementation team orchestration
team-level
Level design team coordination
asset-audit
Asset naming and pipeline validation
code-review
Architectural code review
map-systems
System decomposition and dependency mapping
patch-notes
Player-facing release notes generation
scope-check
Scope deviation detection
sprint-plan
Sprint creation and tracking
team-combat
Combat system team coordination
team-polish
Performance and feel refinement coordination
perf-profile
Performance profiling and analysis
setup-engine
Engine selection and project setup
team-release
Release coordination across departments
balance-check
Statistical analysis and balance verification of game data
design-review
Design document validation
design-system
Game Design Document authoring guide (8-section GDD format)
retrospective
Sprint retrospective facilitation
team-narrative
Story and dialogue team coordination
playtest-report
Playtest feedback analysis and documentation
launch-checklist
Pre-release validation checklist
milestone-review
Milestone progress tracking and review
reverse-document
Generate documentation from existing code
release-checklist
Release pipeline checklist
project-stage-detect
Auto-detect current development phase
architecture-decision
Architecture Decision Record documentation
Reviews
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